Bloom
This is where the craft shows up: hierarchy, typography, motion, and the small decisions that make an interface feel calm, clear, and considered.
In the Work
I usually start with flows and prototypes, then refine in the browser. I care about spacing, reading rhythm, states, edge cases, and responsive behaviour just as much as the headline interaction.
I work across interaction design, visual design, prototyping, and reusable component systems — primarily in Figma, with full proficiency in Adobe Creative Cloud (Illustrator, Photoshop, InDesign).
I like systems that make it easier to ship quickly without the interface getting sloppy.
What I Pay Attention To
- Typography, hierarchy, and reading rhythm
- Motion and micro-interactions that guide without distracting
- Components that stay consistent across pages, states, and breakpoints
- Performance and accessibility as part of the design, not a cleanup pass
A few design examples
These examples are less about big reveals and more about the details: composition, contrast, pacing, and how a screen holds together once people actually start using it.
Get in Touch
Interested in collaborating? Send me a message:

